SectionCut Class

Definition

Namespace: HyperX.Scripting
Assembly: HyperX.Scripting (in HyperX.Scripting.dll) Version: 9.0.0.0 (9.0.0)
C#
public class SectionCut : IdNameEntity
Inheritance
Object    IdEntity    IdNameEntity    SectionCut

Properties

BeamElements 
CG 
CN 
CN_hmax 
CN_hmin 
CN_vmax 
CN_vmin 
CQ 
CQ_hmax 
CQ_hmin 
CQ_vmax 
CQ_vmin 
EA 
EIhh 
EIhv 
EImax 
EImin 
EIvv 
Elements 
EnclosedArea 
GJ 
HorizontalVector 
Id
(Inherited from IdEntity)
MaxAngleBound Max Principal Angle Bound
MinAngleBound Min Principal Angle Bound
MinStiffnessEihh 
MinStiffnessEivv 
MinStiffnessGJ 
Name
(Inherited from IdNameEntity)
NormalVector 
NumberOfCells 
OriginVector 
PlateElements 
PrincipalAngle φ
ReferencePoint 
VerticalVector Derived from the cross of the Normal and the Horizontal.
ZoneStiffnessDistribution Set the zone stiffness distribution. This should be a value between 0 and 1.

Values closer to 0 are more even and heavier.

Values closer to 1 are more targeted and lighter.

Methods

AlignToHorizontalPrincipalAxes Set this Section Cut's horizontal vector to be equal to its principal axis horizontal vector.
AlignToVerticalPrincipalAxes Set this Section Cut's horizontal vector to be equal to its principal axis vertical vector.
EqualsDetermines whether the specified object is equal to the current object.
(Inherited from Object)
GetBeamLoads 
GetHashCodeServes as the default hash function.
(Inherited from Object)
GetTypeGets the Type of the current instance.
(Inherited from Object)
HorizontalIntercept 
InclinationAngle 
SetElements Returns true if successful.
SetElementsByIntersection 
SetHorizontalVector 
SetNormalVector 
SetOrigin 
ToStringReturns a string that represents the current object.
(Inherited from Object)
VerticalIntercept 

See Also